3/4/18

A new dawn, alegory . The Making off


Hi all, today I am going to show you my latest painting done in Krita 4.0 while i was collaborating to provide resources like brushes, brushtips, and patterns.
I think Krita deserves a good promotional images (at least finished images) and this was also a good testing canvas for that. My 2 cents ;)
This image reflects the emotional state that makes me feel this new release. So here you have...
"A new dawn, alegory" i hope you like it.

The process. (click on the images to see big-res images)

Step 01. First i start with the background, the mood itself of the image. I focus my attention on color and overall emotion. You can see there is no texture but i define where the figure must be placed.

Step 02. Then i continue working with brushes and wet paint.Here i am testing how to get the Oil or at least the painterly effect on some brushtrokes and i remove some coldness on the background. I start to add a bit of glow, this is an easy way to get more corlors to play with. Also you can see some primitive structures on the BG.

Step 03. I feel i need more color, why not! and i start to define better the path of viewers eye. I use very often the contrast to catch the attention. You can see a lot of brushtrokes , some are from 3.3 brushes and others are testing brushes for 4.0. Not too much detail here but i feel i like the red color and movement on clothes

Step 04. After some crazyness, lot of fun and exploration, is time to define a bit the image, the message and planes. You can see now arcs, rocks and a more defined pose for the woman. But at the moment i have only big spots of color.

Step 05. Time for block stage defining more and more.  

Step 06. I sketch a better figure in paper with pen, I love strong characters and strong women so i decide to give her a powerful pose, dominant but a bit humble holding her clothes with bare hands.


Step 07. I change the scale of figure to emphasize the environment and movement on the folds. Now you can see the folds and better idea o what the final image is going to be.

Step 08. Is time to detail a bit more all the scene. Structures on background, the ruins in midplane, the ground, adding a bit of texture and the main arc in the foreground with the woman in focal point. The folds are well stablished and is time to see if everything works. I am not sure with the arm pose so i delete it for the moment.

Step 09. I redefine a bit the mood, to be not so pictoric but more actual looking. I focus my attention on bg and add glow to the gate, wich is the symbol of "how krita is seeing a new light and how reborns from the ruins. (you know the history) I block the main shapes of arm and detail lot of parts.

Step 10. So... what i miss oh yes! more details ;) . I left this image posted because you can see how i use temporary swatches (in this case for the folds) you can see also this for the hair and how the strands starts to appear more realistic.

Step 11. And now a dramatic light change because the lighting was not coherent. Final details in hair, texture, folds, folliage, and fx. All done with krita 4 brushes.

I  hope you enjoy this new release as I do. Remember Krita it can be amazing but you are the artist.
If you have qustions or want to know more about my work, check my social media.



22/3/18

Krita 4.0 ya está aquí


"Un nuevo amanecer, una nueva versión de Krita que cambia muchas cosas como la luz cuando va iluminando poco a poco lo que la rodea." Alegoría.

Hola, muy buenas. ¿Será la primavera? ¿será mi espiritu ñoño haciendo de las suyas? Pues no!
Es que hoy estamos de enhorabuena. Ya ha salido la nueva versión de Krita, la 4.0 donde vamos a poder encontrar muchas novedades. Y si no conoces este programa pues te estás perdiendo una muy buena herramienta que además es completamente gratuita gracias a ser software libre.

Durante la fase de desarrollo he podido colaborar aportando ideas, pinceles, y patrones para usar como texturas. En un post futuro puede que hable de la experiencia en general. Cómo lo he vivido a nivel personal, pero hoy me voy a centrar en Krita.

Lo primero de todo, dar las gracias por ese duro trabajo que hacen los desarrolladores. Y no pienses que Krita es sólo pinceles a nivel de código, es mucho más, y encima multiplataforma. Imagínate todo ese trabajo de depuración de código.

Pero ¿qué es lo que me ha gustado a mí personalmente? Como sabes, si me sigues en el blog o redes, soy un fanático de los pinceles y herramientas digitales. Así que allá voy.
  • Un Nuevo set mejor organizado y más versátil. Pero lo bueno es que se mantiene el set antiguo con lo cual si estabas muy acostumbrado a los pinceles de krita 3 pues no hay problema.
  • El set principal tiene su propia etiqueta así que se puede aislar.
  • Krita ahora soporta el multithread para las pinceladas, con lo cual deberiamos notar una mejora en el rendimiento de krita. Y eso siempre es bueno ¿no? con Shift+ L o desde el menú View/Instant preview mode.
  • Previsualización del trazo en el editor de pinceles. Eso hace más fácil la creación de pinceles. 
  • Krita te ayuda con un nuevo asistente al salvar un nuevo pincel donde puedes añadir imágenes prediseñadas e incluso cambiar cosas como el color de algunas partes del icono.
  • Masked brushes o dual brush como se llama en Photoshop. Permite a los pinceles tener una doble punta que le da más realismo. Fíjate como tenemos un trazo duro en el contorno pero hay utilizamos una doble punta que usa lineas para simular ese efecto útil para fondos o suciedad.
  • El tamaño máximo del pincel puede sobrepasar los 1000px. Pero ojo esto requiere potencia.
  • Curvas prediseñadas para no andar continuamente moviendo puntos en las curvas o simplemente para hacer pruebas.
  • Ahora se puede cambiar el tamaño de los iconos de pinceles más fácilmente con un slider.(Yo sigo usando el Ctrl+Rueda de ratón arriba o abajo.)
A parte de todo esto, muchas mejoras se producen bajo el capó o en funcionalidades no tan usadas. Algo muy bueno va a ser el uso de Python scripts. Y si no preguntádselo a Blender y todo su ecosistema de plugins. De momento hoy mismo ya he visto que alguien está haciendo un plugin para publicar en Mastodon a través de Krita. Pruébalo bajo tu responsabilidad que esto no es de los desarrolladores, que conste. https://github.com/spaceottercode/kritatoot

También si te interesan los videojuegos que seguro que sí ;)

  • Pixel grid si lo que haces se relaciona con el pixelart
  • Normal map si estás más orientado a cosas realistas.
Y luego cosillas que tengo pendiente de probar. 

  • Colorize mask tool para amantes del comic que necesitan dar un color plano a sus imágenes de manera más rápida.
Estabilidad
Personalmente no he tenido, si recuerdo bien, ningún cuelgue mientras pintaba. He notado un buen comportamiento con imágenes de 6000px de ancho, como la que encabeza este post. También tengo que decir que ahora uso tanto Windows 10 como Linux con kde neón o sea que es una gozada poder tener Krita en los dos sistemas.  
Al final del artículo te dejo 2 enlaces. 1º A la noticia oficial de lanzamiento donde puedes ver mucha más info y 2º un enlace las release notes o en spanish las "cosillas guenas que han metido en la saca"

Ahora la última palabra la tienes tú. Si te gusta y lo ves útil para tu trabajo pues dale duro y exprime Krita. Seguro que me dejo algunas cosas por enseñar :D. Y tú? ¿Para que vas a utilizar Krita 4.0? ¿Qué es lo que más te ha gustado de esta nueva versión?

13/2/18

Round 2. Visual Experiment for Krita 4.0 new layout proposal

Round2.

Virtual Deleted (for now) 44 brushes,  88 left.

virtual deleted bruhes.

How i decide what to remove? well i have tried to get the more visual pleasant and useful combination. My focus is what people could expect the first time krita opens. and make the experience as much comfortable as possible. No knowledge of tools or brushes are needed.
So if you like the idea here we go.

This is a document with lot of info, not for begginers even when they can learn some tips here and there, but lot of terminology is present.

You are going to see lot of “IMO”( in my opinion). Of course you can disagree totally or not. I expose my ideas based on my own experience and i hope this help, if you like flames i am not you man ;)
Also you will need this image to follow the numbers.
  • 1 it can be changed by eraser soft. They do basically the same, erase softly. the Airbrush erase don´t use the Airbrush feature. Also imo is not a good idea put an eraser as the first brush in the default pack.If you(begginer) try it in a blank layer you can see nothing is happening and think the software is bad or the tool is not working.
  • 3 The “noise” size controlled by density can’t be modified In big canvas sizes. This could be make the noisy effect invisible or not perceptible.
  • 4 Airbrush pressure is a redundant term. It would be like the tipical Airbrush. Added 2 instead, Airbrush linear i would remove linear.
  • 7 we have a lot of “wetpaint” colorsmudge brushengine based brushes. 
  • 9 Gaussian term is not a common word to describe behavior in brushes. It is slow and Soft curve can do the same and more imo.
  • 12 The Soft thing is not enough for me to be as brush.
  • 14 Added 20 instead. If the tablet has no tilt options, we can use RMB to change angle.
  • 22,26, 27 Added 24 instead.I wish to control the size of bristles and the scale of them. nowadays they are always 1px width wich is nice for low res but is useless for highres images. 6000px wide.
  • 38, 39, 40 i can’t see practical uses. Maybe sketching. Added 37 to have a sample of this brushengine. I would add to the “specials” category
  • 44 added 45 instead in “ink” category. It is only to fill big areas, it could be replaced by 86 or 87. The tip can be changed to be square to be more usable in squared surfaces just changing the brush tip to square.
  • 46 Slow and nowadays we have another Blender Blur wich is soft. If DOF is what we need i would put it in FX or Distort Category
  • 51 There is a newer version for krita4. WIP
  • 55, 56, 57 Added 53, 54 instead in Texture category
  • 60 It can be replaced by 63. The ink stroke
  • 62, 64 Very small imo. Added 63 instead
  • 65 added 68 instead.
  • 69, 70, 71,72 i consider them as basic brushes. 69 or 71 can be replaced for 20. 70 can be replaced by basic brush with opacity by pressure. 72 can be replaced by ink brush just to take notes. 
  • 77 added 78 instead . Is texture controlled by pattern in Basic category
  • 94 Added 93 instead. We can control opacity by the upper menu slider or RMB. it would be great to have opacity by pressure or gradient as original Alchemy software.
  • 97,98,99,100,101,102,103,104,105. added 95, 96 as representation of the Sketchbrushengine. Shows basic features. Too much variation of the same brush engine (11 brushes). The pencil icon is not very intuitive. Size doesn’t control real size but Area to be affected and this is not usual behavior but special behavior in sketch brushengine. This can confuse some users.
  • 115 Useless imo. Only show change on color dynamics.The sorrounder brushes are very different. And the icon is related to dry technique like pastel so this could be confusing. 
  • 117 Added 120 (Blending cat. “Particle” Effect that blends color.)
  • 123 Added 118, 121 instead
  • 129 It is not related with nature neither texture. Random in rotation makes very hard to predict results. And useless imo.


That's all for the Round 2. Could i remove more brushes? could i simplify a bit more but without loosing quality and options for the user? maybe in Round 3 . Sharing and comments are apreciated as always. more feedback means better software

12/2/18

Round 1. Visual Experiment for Krita 4.0 new layout proposal



The Krita team is working hard to release Krita 4.0 on March. We as users try to help in some ways not always coding but creating resources and giving feedback and ideas.So, maybe this post could be interesting for you as krita user. here we go. consider this like a live post, where i am going to publish my ideas on this subject. My ideas to organize the krita brush set a bit more

I have been thinking about how to get the best of what we already have in krita. It sounds a bit crazy but take it as it is. **An experimental place for experimentation.** As we are making new things with brushes maybe is a good time for this kind of thing.
Sometimes is complicated due emotional attachments to the brushes. But for this experiment imagine everything is possible and nothing is solid like a rock

I often find myself searching for the right presets and then I have to search by word or visually. That is not a big issue. It takes me little time but I feel is not the best way to do that.

I have thought what other users might be using, so i take in consideration some facts:
  • What  Videos, tutorials,  screen capture, photos, are showing about layout and preferences
  • There is not a perfect solution. Even when is the best solution people can disagree due they are used to previous solution or personal taste.
  • krita covers a widest range of users. From beginners to pro users.
  • Pro or advanced users often use customized tools
This is my proposal to have the krita set more organized. To do it** I have printed several copies,numbered and wrote brushes name and cut all the brushes separately.
This makes the set more mobile because I can move brushes freely without worring about the names. (Then we have to being able to translate all these changes to the real application. Also this way I have a **overall view** on what we have on the table. After lot of game "moving" the brushes i think in them this way

I go from simple brushes , using only opacity and basic spacing to more complicated "organic" feeling . From simple to complex, order to chaos. 
After a bit more of thinking i ended with this idea as a guideline in each category :
 First we have the "Basic" behavior, then we have a more  Textured Brushtroke, then we have the brushes that are controlled with Pattern, and finally we have  Special Brushengines (Hairy, Hatch...)
(I think this helps also the user to guess where to look for a textured brush for example.)


Let's put a name on them
**Is hard to find good names, even harder ordering them alphabetically, but here we go. Who knows, maybe you will like it.**
 Basic (10 basic brushes to cover a wide range of painting without knowing the program) **covers painting both hard and soft,texture by brush tip and pattern,erasing and basic blend.**
These are my basic for a begginer. If you post in a wheel you get something like this.

Blenders
Draw (pencil and shading)
Erasers
Ink
Modify color (blending modes)
Painting
Paintwet(colorsmudge)
Smudgers (if we don't want to use the blender word and here has more sense because they are wet too.
Texture brush (brushes with more organic feel. Simmulates texture by the brush tip. Low spacing)
Texture rough (textures with big sizes and big spacing. Also controlled by patterns)
Specials(other brushengines) they are almost at the end because they have unusual behavior or special features. Pixelart could be here.
ZYX  tangent normal (3d. as this is different from illustrative painting I would keep them at the end of the set.
Quick brushes(I don't know if we are going to keep this brushes )

I have tried to keep the set organized and i have deleted more than 40 brushes, and i find the set visually easier to understand. 
If you have suggestions or new ideas just share them on the comments. Thanks 

I have a list with all the brushes that i have removed and why. are you interested or do i finish this experiment?

More info about brushes soon. you can take a look into the krita brushes core place here at phabricator. https://phabricator.kde.org/T7424